Driven

 In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs/threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications that are centered around performing certain actions in response to user input.

In an event-driven application, there is generally a main loop that listens for events, and then triggers a callback function when one of those events is detected. In embedded systems the same may be achieved using hardware interrupts instead of a constantly running main loop. Event-driven programs can be written in any programming language, although the task is easier in languages that provide high-level abstractions, such as closures.

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