Magic and Mayhem

 Magic & Mayhem, also known as Duel: The Mage Wars in North America, is a fantasy/mythology-themed real-time strategy game designed by Julian Gollop and developed by Mythos Games. It was published by Virgin Interactive Entertainment in late 1998, and by Bethesda soon after in 1999. Although the game received generally positive criticisms, it met a quiet public reception.

Magic and Mayhem was designed by Gollop as the next incarnation of his successful Chaos video game concept, involving the same mythical wizard combat. Like Chaos, the player assumes the role of a wizard that can cast spells and summon creatures in order to defeat the other wizards in the battle.

In the single player campaign, the player assumes the role of Cornelius, a young magician who yearns to become his uncle Lucan's apprentice. He arrives at Lucan's home shortly after graduation from the Hermetic Academy and eager to begin his study, only to find his uncle gone and the home in ruins.

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